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193 | local scale = {0,7,0,4, 0, 5, 7}
local numSteps = 4
local scaleNames = {"C","C#","D","D#","E","F","F#", "G", "G#", "A", "A#", "B"}
local nextStepInScale = 0
local y = 0
local dy = 0
local pipes = {{-10,0}}
local speed = 0.2
local score = 0
local displayedScore = 0
local scaleTextures = {}
local scaleTexturesHighlight = {}
local crashBeat = 0
local timeSinceFlap = 1000
function UpdateNumStepsTex()
Color(0,0,0,1)
Rect(numStepsTex, 0,0,1,1)
Color(0.4,0.4,0.4,1)
Text(numStepsTex, 0,0,1,1, tostring(numSteps))
end
function UpdateScaleTex(step)
Color(0,0,0,1)
Rect(scaleTextures[step], 0,0,1,1)
Color(0.4,0.4,0.4,1)
Text(scaleTextures[step], 0,0,1,1, scaleNames[1+scale[step]])
Color(0.9,0.7,.2,1)
Rect(scaleTexturesHighlight[step], 0,0,1,1)
Color(1,1,1,1)
Text(scaleTexturesHighlight[step], 0,0,1,1, scaleNames[1+scale[step]])
end
function UpdateScoreTex()
Color(0,0,0,1)
Rect(pipe, 0,0.1,1,0.2)
Color(1,1,1,1)
Text(pipe, 0,0.1,1,0.2, tostring(score))
end
function IsNextStepInScale(pitch)
return Round(pitch)%12 == scale[nextStepInScale+1]
end
function Initialize()
p1Tex = Texture(knobShader, "SPEED")
bird1 = Texture(nil, "https://jam.live/developers/examples/flappybird.png/0:3")
bird2 = Texture(nil, "https://jam.live/developers/examples/flappybird.png/1:3")
bird3 = Texture(nil, "https://jam.live/developers/examples/flappybird.png/2:3")
pipe = Texture(nil, "https://jam.live/developers/examples/pipe.png")
instruction = Texture(nil,"Press Play to Play");
bpm = Texture(nil,"Set BPM to adjust difficulty");
numStepsTex = Texture(nil, nil);
UpdateNumStepsTex()
for i=1, 7 do
scaleTextures[i] = Texture(nil, nil)
scaleTexturesHighlight[i] = Texture(nil, nil)
UpdateScaleTex(i)
end
end
function Process(time, beat, inputNotes)
-- infinite track, so create pipes along the way
local futureBeat = beat+4
if crashBeat == 0 and math.abs(futureBeat-Round(futureBeat)) < 0.01 and Round(futureBeat) > Round(pipes[Round(#pipes)][1]) and Round(futureBeat)%4 == 0 then
pipes[#pipes+1] = {futureBeat, math.max(0.8-beat/10, math.random())}
score = score + 1
end
local flap = false
for nid, n in pairs(inputNotes) do
if n.age == 1 and IsNextStepInScale(n.pitch) then
flap = true
nextStepInScale = (nextStepInScale + 1) % numSteps
end
end
if not flap then
timeSinceFlap = timeSinceFlap + 1
else
timeSinceFlap = 0
end
-- crash test the last 4 pipes
local crashing = false
for i=math.max(1, #pipes-4), #pipes do
if crashBeat == 0 and math.abs(pipes[i][1]- beat) < 0.2 and math.abs(pipes[i][2]-y) > 0.2 then
crashing = true
crashBeat = beat
end
end
if crashing then
y = y * 0.98 + 0.02
end
if dy < 0 then
dy = dy *0.5
end
-- flaps and gravity
if flap then
dy = -0.1/2
else
dy = dy+0.00001/2
y = y + dy
end
if y > 0.8 then
y = 0.8
dy = 0
elseif y < 0 then
y = 0
dy = 0
end
return inputNotes;
end
function Render(time, beat, mouse, keys, notes)
if crashBeat > 0 then
if beat == 0 then
crashBeat = 0
pipes = {{-10,0}}
score = 0
else
beat = crashBeat
end
end
-- draw score on texture
if score ~= displayedScore then
UpdateScoreTex()
displayedScore = score
end
Draw(numStepsTex, 0,0,0.1,0.1)
if Clicked(mouse) then
numSteps = numSteps + 1
if numSteps == 8 then
numSteps = 2
end
nextStepInScale = nextStepInScale%numSteps
UpdateNumStepsTex();
end
-- draw scale
for i=1, numSteps do
if nextStepInScale == i-1 then
Draw(scaleTexturesHighlight[i], 0.1+i/10, 0, 0.1,0.1)
else
Draw(scaleTextures[i], 0.1+i/10, 0, 0.1,0.1)
end
if Clicked(mouse) then
scale[i] = (scale[i] + 1) % 12
UpdateScaleTex(i)
end
end
-- Draw(p1Tex, 0.8,0.77,0.2,0.22) -- parameter 1
-- draw pipes
for pid, p in pairs(pipes) do
local pipeY = p[2]+0.2
Draw(pipe, (p[1]-beat)*speed+0.2, pipeY, 0.1, 1-pipeY)
Draw(pipe, (p[1]-beat)*speed+0.2, 0, 0.1, pipeY-0.3)
end
-- draw instructions
if beat == 0 or crashBeat > 0 then
Draw(instruction, 0,0.4,1,0.1)
Draw(bpm, 0,0.5,1,0.1)
end
-- draw bird
local bird = 0
if timeSinceFlap < 10 then
bird = bird1
elseif timeSinceFlap < 50 then
bird = bird2
else
bird = bird3
end
Draw(bird, 0.1, y, 0.2, 0.2)
end
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